DARK
6Pendulum Machine
ATK:
1750
DEF:
2000
View:
3136
A horrible torture machine with a large pendulum blade.
Pendulum Machine — Power Evaluation
Final Score: 28 ± 5 · Confidence: Medium
- Intrinsic: 30 · Deck: 26 · Meta: provisional
- Primary role: Material body
Why it scores here
Pendulum Machine is a vanilla Level 6 body with no effect or synergy text, limiting its power to basic material utility. It appears in 10 decks at exactly 1 copy each across five archetypes, suggesting marginal inclusion as filler rather than a core engine piece. As a DARK Machine, it can serve as Synchro or Xyz material in mid-tier combos, but without guides explaining its role or combos showing it in action, its actual value remains unclear. The score reflects pure material provision—modest and replaceable.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 15 | No search routes and only 1 copy per deck means inconsistent draw (Observed) |
| Combo & Conversion | 8 | Vanilla Level 6 with no text-based combo potential; utility is passive material only (Verified) |
| Resource Economy | 5 | Playing it without immediate material payoff is a pure −1; no GY return or card draw (Inferred) |
| Effect & Interaction | 0 | Normal monster with no effect cannot interact with opponent plays (Verified) |
| Material Utility | 32 | Level 6 DARK Machine can be Synchro material (with Tuner) or Xyz material (with another Level 6), but not exceptionally clean or flexible (Inferred) |
| Resilience & Flexibility | 12 | Once summoned and not yet used as material, it has no recovery or protection; removal ends its presence (Inferred) |
| Deck-Building Efficiency | 25 | Runs at 1 copy in all 10 decks; generic enough to not lock the build but low priority, typical of filler slots (Observed) |
Calculation
Weight profile: Primary role: Material body / Normal. Intrinsic ≈ 30, Deck ≈ 26, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 6 body—no archetype lock
- Usable as Synchro material when paired with a Tuner
- Usable as Xyz material when paired with another Level 6
- DARK and Machine are common attributes/races across many decks
Weaknesses
- Vanilla normal monster with no text or inherent effect
- No combo generation or synergy potential
- Unreliable draw (1 copy per deck)
- No resource generation or card advantage
- Highly replaceable by other Level 6 bodies
Best use
Filler material provider. Decks: Synchro-heavy decks requiring Level 6 material, Xyz decks needing Level 6 bodies. Suggested copies: 1.
Evidence & gaps
- Verified: Level 6 DARK Machine normal monster, 1750 ATK / 2000 DEF, no effect text; Appears in 10 decks, all at 1 copy, across 5 archetypes; Zero combo appearances in the recorded boards; No guide mentions or explanations of its role
- Observed: 60% of decks running it also include high-impact bodies like Blue-Eyes White Dragon and Rabidragon; Distributed evenly across Borrel, Gaia, Aroma, Resonator, and Archfiend archetypes
- Inferred: As a Level 6, it can serve as Synchro material (with Tuner) or Xyz material (with another Level 6); Consistent 1-copy inclusion across diverse archetypes suggests generic filler role; Marginal priority—likely included as padding rather than synergistic engine piece
- Data gaps: No combos supplied—cannot verify actual combo utility or board presence No guides supplied—no explanation of intended role or context No usage statistics (StatisticsCard)—archetype inclusion rates only inferred from 10-deck sample Deck sample is small (10 decks) and from 2023–2024, possibly representing casual or experimental builds






