Pendulum Machine
DARK 6

Pendulum Machine

  • ATK:
  • 1750

  • DEF:
  • 2000

  • View:
  • 3136




A horrible torture machine with a large pendulum blade.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 5, 2026
28± 5/ 100
Power Score
Intrinsic 30
Deck 26

Pendulum Machine — Power Evaluation

Final Score: 28 ± 5 · Confidence: Medium

  • Intrinsic: 30 · Deck: 26 · Meta: provisional
  • Primary role: Material body

Why it scores here

Pendulum Machine is a vanilla Level 6 body with no effect or synergy text, limiting its power to basic material utility. It appears in 10 decks at exactly 1 copy each across five archetypes, suggesting marginal inclusion as filler rather than a core engine piece. As a DARK Machine, it can serve as Synchro or Xyz material in mid-tier combos, but without guides explaining its role or combos showing it in action, its actual value remains unclear. The score reflects pure material provision—modest and replaceable.

Axis scores

Axis Score Evidence
Accessibility 15 No search routes and only 1 copy per deck means inconsistent draw (Observed)
Combo & Conversion 8 Vanilla Level 6 with no text-based combo potential; utility is passive material only (Verified)
Resource Economy 5 Playing it without immediate material payoff is a pure −1; no GY return or card draw (Inferred)
Effect & Interaction 0 Normal monster with no effect cannot interact with opponent plays (Verified)
Material Utility 32 Level 6 DARK Machine can be Synchro material (with Tuner) or Xyz material (with another Level 6), but not exceptionally clean or flexible (Inferred)
Resilience & Flexibility 12 Once summoned and not yet used as material, it has no recovery or protection; removal ends its presence (Inferred)
Deck-Building Efficiency 25 Runs at 1 copy in all 10 decks; generic enough to not lock the build but low priority, typical of filler slots (Observed)

Calculation

Weight profile: Primary role: Material body / Normal. Intrinsic ≈ 30, Deck ≈ 26, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 6 body—no archetype lock
  • Usable as Synchro material when paired with a Tuner
  • Usable as Xyz material when paired with another Level 6
  • DARK and Machine are common attributes/races across many decks

Weaknesses

  • Vanilla normal monster with no text or inherent effect
  • No combo generation or synergy potential
  • Unreliable draw (1 copy per deck)
  • No resource generation or card advantage
  • Highly replaceable by other Level 6 bodies

Best use

Filler material provider. Decks: Synchro-heavy decks requiring Level 6 material, Xyz decks needing Level 6 bodies. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 6 DARK Machine normal monster, 1750 ATK / 2000 DEF, no effect text; Appears in 10 decks, all at 1 copy, across 5 archetypes; Zero combo appearances in the recorded boards; No guide mentions or explanations of its role
  • Observed: 60% of decks running it also include high-impact bodies like Blue-Eyes White Dragon and Rabidragon; Distributed evenly across Borrel, Gaia, Aroma, Resonator, and Archfiend archetypes
  • Inferred: As a Level 6, it can serve as Synchro material (with Tuner) or Xyz material (with another Level 6); Consistent 1-copy inclusion across diverse archetypes suggests generic filler role; Marginal priority—likely included as padding rather than synergistic engine piece
  • Data gaps: No combos supplied—cannot verify actual combo utility or board presence No guides supplied—no explanation of intended role or context No usage statistics (StatisticsCard)—archetype inclusion rates only inferred from 10-deck sample Deck sample is small (10 decks) and from 2023–2024, possibly representing casual or experimental builds











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